SpellCaster: Brawl Arena
Top-down multiplayer shooter, pixel-art arena brawler where you customize your attack spell for iOS and Android
Hi! Help shape the future of Imago Games! Explore the pages below to discover three+1 different game concepts that could become reality with your support.
- SpellCaster (This Page)
- Planet Hoarders KICKSTARTER Concept#1
- Survival Frontiers Concept#2
- One Punch Pack Concept#3
We wanted to run them all simultaneously on Kickstarter, but it wasn't allowed (even after we asked :)). So, we have one active and two+1 more on our website. Check them out, and show your interest! Follow our pre-launch page, join our Discord, and let us know which concept you want to see come to life.
Planet Hoarders is our chosen favorite, where most of our hopes lie and what we're most passionate about right now. So, if you like it, become a backer!
BACKSTORY
I’m Arthur. I’ve worked in game development for 5 years and started creating SpellCaster a year ago. Along the way, Eugene has significantly helped with the development of SpellCaster, and together we form the Imago Games team.
SpellCaster is still a work in progress and needs more funding to be completed. In our search for funds, we're considering a pivot and will return to SpellCaster later.
SpellCaster: Brawl Arena
This Page is dedicated to the current state of SpellCaster and the plans I want to complete in ~3 months.
SpellCaster already has its core features implemented and playable, which you can check out for yourself at:
[Google Play Store
Link]
or
[Apple App Store Link]
Also check out our Discord meantime
What Makes SpellCaster Unique? Runes!
A rune in SpellCaster acts as a set of attack modifiers. You can equip up to three runes to tailor your attack style. For instance, combining the Spread Shooting, Crit, and Fire runes transforms a single shot dealing 500 base damage into four shots spread in a cone, each with increased damage, a higher crit chance, and a burning effect that damages enemies over time.
Before and After Transformation of Attack:Current Features (Already in game):
- Network for Real-Time Multiplayer (that was hard, you know… : ) )
- Server Infrastructure and State Management
- Matchmaking System
- Core Movement Mechanics
- Basic Modifiers and Runes
- Battle Pass: Progress through gameplay
- Dynamic Maps: Rotating every 5 minutes
- Friend List and Team-Play
- Unique Ultimate Abilities for Each Hero
- Leaderboards
- These are just the basics - There are many more small details and enhancements
What are my plans?
I recognize that Battle Royale is the standard game mode for this type of game.
My idea is to innovate within this framework by introducing a deck builder using runes.
* Here’s how it would work: you select up to five runes before entering battle.
* During the battle, you destroy chests which give you the option to choose from three 'cards.'
* These could be random runes from your deck, a random consumable, or a basic power-up (5% HP + DMG).
* Your goal is to defeat all enemies or survive until portals open, allowing you to escape with your rating and gold from the battle.I plan to introduce new runes to make the game resemble Noita, but with more balance and less world simulation (not every pixel simulated).
I also want to implement a Clan System where every clan member can contribute to a Reward Pool, receiving rewards once it's full and distributed among clan members.
Additionally, I aim to add Cosmetics like skins, emotes, and profile pictures
There will be many quality of life improvements too, such as better effects, improved controls, and runes that change shot particles, etc.